Should I replace my current shoes (+481 Strength compared to newer shoes +69% Smelling Salts (hitpoints set to 1 after a normally fatal hit), with new shoes that have -481 Strength like I said, +212 Charisma, +326 Finesse and a Euphoriant Perfume (45% chance to attack twice in a row after suffering a critical hit.)
Equipment Choices: Which of these should I wear?
#2
Posted 20 May 2018 - 01:16 PM
Where the skill points currently are on a new piece doesn't matter. Only overall +skills. After all, you can change where the skills are on a piece with the washing machine.
If I read this correctly, you are comparing two pieces.
Current piece is 69% smelling salts
New piece is 45% Euphoriant Perfume and (212+326-481) = +57 total skils
This one seems very easy to me.
+57 skills is not enough to pay for losing smelling salts. Smelling salts simply rule. If you are building a revenge build, i suppose you might like the perfume, but I personally detest all refinements that require you to be hit before they do anything (mostly because they don't do *anything* if you die from the blow.)
YMMV, of course.
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In love with my Baby.
#4
Posted 01 August 2018 - 12:14 PM
Depends upon the refine your current gadget has. The new item is -216-61+152+150 = +25 skills. That's not a lot. The +22 damage is basically insignificant, even multiplied by the Colorful Balls.
In my personal opinion, the Colorful Balls refinement is good at very low levels, where missile damage tends to be a larger portion of each hit. But the refine you want as you get stronger is the Rivets, because it adds damage based upon your entire hit.
In love with my Baby.
#5
Posted 28 August 2018 - 09:41 AM
#9
Posted 29 August 2018 - 11:47 AM
More generically, when looking at items like this:
1) Take the rarest refinement. Epics before rares before commons
2) If you have epic or rare refinements, the value of the refinement tends to swamp a small number of +skills. Combat refinements are generally better than skill refinements. The combat refinements you want depend upon upon your build to some extent.
3) If you are comparing items which only have common refinements, take the skills. Common refinements aren't enough by themselves to matter much.
In love with my Baby.
#18
Posted 26 September 2018 - 09:17 PM
How much damage do you do?
I would count that +115 as giving an extra 115 damage per strike. On a 10 round duel, that is 1150 damage points. if 14% of the total damage you do is greater than 1150, keep the current refinement.
In love with my Baby.
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