Thank you for this very informative post. It really helps those of us starting out.
very welcome
Posted 27 December 2017 - 10:49 PM
My final series of posts will be for strategies in playing the game. There are several methods people use in playing, some are more effective than others. I will post them and let you decide on your own. These posts will be the gatherings of information from several sources and they will be credited in the posts. Look for the first one coming this Saturday.
Posted 31 December 2017 - 02:41 PM
There are many styles of play for this game, this first post will touch on all of them and later posts will go more in depth on each with strengths and weaknesses of each style. Credits to Jill4, bustyspiderbabes studio(captc) and mountbara for the information below.
the following is from Jill4 and the names are in the US2 server. This was written several months ago, so bear that in mind if you go looking members up. No insult is meant, comparisons are done for illustration purposes only.
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Posted 02 January 2018 - 10:46 AM
I try to put myself into that classification and the result is...a new type of player: the unplanned hybrid.
I strictly follow the inspiration of my pussy and the result is that I am compulsively collecting skill points in an attempt to boost my boobs - at least this is how I explain it to myself - while also following the flow of level progression and, at the same time, also paying attention to fashion and with the dream of winning the BBA.
Posted 14 January 2018 - 01:00 PM
The Racehorse- what are the advantages and disadvantages to playing this style and exactly how do I do it?
To play the racehorse, your goal is highest experience possible per game time. Towards this end, you take whatever mission is the highest experience per energy point. Also, when you do films, you do the longest films possible and again, take the highest xp per point available for your film missions. You do not avoid achievement missions, but do not actively seek them out unless they give good xp per point. You'll want to use all available energy in a day, to allow yourself to gain as much xp as possible.
Advantages: you gain 2 skill points per level. You have access to higher sp gear, the higher your level, the higher gear you can access. It gives you faster access to higher areas of play in the game, which gives more access to achievement missions. It will allow you to duel people who started the game at the same time and who are not playing the racehorse and win. You'll rapidly move up the rankings of levels.
Disadvantages: While you are gaining levels, you are not gaining chunks of sp from achievement missions, which are most often not the highest xp mission. You may not be gaining the most notes possible, needed for buying sp. And you won't be getting many items from missions, which are always the lowest xp missions per energy.
This is truly the weakest of the styles to play, unless you absolutely must speed through levels for some reason, it's to be avoided at all costs.
Posted 14 January 2018 - 03:36 PM
I do not completely agree with your final assessment, mountbara. A studio of racehorses can be quite effective. But they ALL need to be racehorses.
The problem comes when you mix styles. Then your studio suffers in studio fights. Your snails are relegated to the middle of your fight order, and you end up with relatively weak avatars throwing cakes. All other things being equal, a combo studio is not getting optimal use from their combined skills, compared to a studio of either racehorses or snails.
A studio full of racehorses against a studio full of snails? ...I'd bet on the snails, but that is a very very long term fight, and other variables are far more likely to be pivotal.
Posted 14 January 2018 - 11:51 PM
I do not completely agree with your final assessment, mountbara. A studio of racehorses can be quite effective. But they ALL need to be racehorses.
The problem comes when you mix styles. Then your studio suffers in studio fights. Your snails are relegated to the middle of your fight order, and you end up with relatively weak avatars throwing cakes. All other things being equal, a combo studio is not getting optimal use from their combined skills, compared to a studio of either racehorses or snails.
A studio full of racehorses against a studio full of snails? ...I'd bet on the snails, but that is a very very long term fight, and other variables are far more likely to be pivotal.
You may be right in certain circumstances, all I know is that I have many thousands of sp more than all the racehorses on the US2 server.
Posted 15 January 2018 - 05:23 PM
You may be right in certain circumstances, all I know is that I have many thousands of sp more than all the racehorses on the US2 server.
I completely agree that if a racehorse stays a racehorse forever, it is a weak character. My theory is that racehorses get killed by challenges scaled to level. IE - eventually the race horse stops doing hard skill missions, or whiplash, or the hard skill tasks for films. Certain things that are valuable, stop being valuable, because they can't succeed at them. That spirals negatively, and more and more things become hard or impossible. Eventually, the racehorse is taking just timed missions high in experience... and getting relatively feebler and feebler.
To some degree, diamonds can compensate. If a racehorse always has the latest gear and missiles, commensurate with their level, with the best refinements, they can hold their own against less well-heeled snails.
Posted 15 January 2018 - 05:26 PM
How does a person's cost to benefit ration work into the various play styles?
If you are asking what effect diamonds have? The more you can buy, the stronger you are in every play style. But I would argue that people buying their way through the game tend to be impatient, and thus are often racehorses by nature.
Posted 15 January 2018 - 10:57 PM
I completely agree that if a racehorse stays a racehorse forever, it is a weak character. My theory is that racehorses get killed by challenges scaled to level. IE - eventually the race horse stops doing hard skill missions, or whiplash, or the hard skill tasks for films. Certain things that are valuable, stop being valuable, because they can't succeed at them. That spirals negatively, and more and more things become hard or impossible. Eventually, the racehorse is taking just timed missions high in experience... and getting relatively feebler and feebler.
To some degree, diamonds can compensate. If a racehorse always has the latest gear and missiles, commensurate with their level, with the best refinements, they can hold their own against less well-heeled snails.
Yes I am not talking about hybrids yet, just sticking with one style of play. Hybrids are for another post
Posted 16 January 2018 - 03:34 AM
If you are asking what effect diamonds have? The more you can buy, the stronger you are in every play style. But I would argue that people buying their way through the game tend to be impatient, and thus are often racehorses by nature.
Everyone who plays invests a measure of time into the game, the expectation for the amount of time invested is a measure of entertainment in return. At some point one will reach a point that there is no longer any entertainment received for playing the game so a person then quits and idle deletes after 105 days.
Posted 16 January 2018 - 11:45 AM
Everyone who plays invests a measure of time into the game, the expectation for the amount of time invested is a measure of entertainment in return. At some point one will reach a point that there is no longer any entertainment received for playing the game so a person then quits and idle deletes after 105 days.
It's different for each person and how much they value interaction with other players. It will be a long time before I reach that point, if ever
Posted 16 January 2018 - 03:32 PM
Posted 21 June 2018 - 01:05 PM
Duels - maximizing number of duels you can do in a day for achievements, glory gain, or events: If your studio has no dueling trophies, your courage number for each duel is 20. Each duel cost your 20 courage to do, and you start with 100. This means you can do 5 duels immediately. Once you do them, your courage drops to zero, and here is the important point: from 0 to 20, your courage grows faster than once it reaches 20.Almost twice as fast. So every time your courage reaches 20, do another duel. This only changes slightly with the addition of studio dueling trophies. Each trophy gives and additional 20 courage and takes 2 points off the amount needed to duel. One trophy means you start with 120 courage, and it takes 18 points of courage to do a duel. This also means your timer speed on gaining courage slows down at 18, instead of 20. And this number adds as more trophies are had. Two trophies, 140 and 16, three trophies 160 and 14, four trophies 160 and 12 and five dueling trophies, 180 and 10.
You can pick up a bunch of extra duels in a day by doing them as soon as your timer goes to where you can do them. It is just possible to get 100 duels in without trophies in a days time, 1 every 10 minutes 6 an hour x 17 hours = 102. 100 Duels is the number needed for the highest duel achievement in a a day.
Posted 21 June 2018 - 05:42 PM
It takes 30 seconds to add a courage point while you have less courage than you need to duel. After you have enough, it takes 3 minutes to add a courage point. The speed differential is times six.
Posted 12 December 2020 - 10:51 PM
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