Thank you for this very informative post. It really helps those of us starting out.
very welcome
Posted 02 January 2018 - 10:46 AM
I try to put myself into that classification and the result is...a new type of player: the unplanned hybrid.
I strictly follow the inspiration of my pussy and the result is that I am compulsively collecting skill points in an attempt to boost my boobs - at least this is how I explain it to myself - while also following the flow of level progression and, at the same time, also paying attention to fashion and with the dream of winning the BBA.
Posted 14 January 2018 - 03:36 PM
I do not completely agree with your final assessment, mountbara. A studio of racehorses can be quite effective. But they ALL need to be racehorses.
The problem comes when you mix styles. Then your studio suffers in studio fights. Your snails are relegated to the middle of your fight order, and you end up with relatively weak avatars throwing cakes. All other things being equal, a combo studio is not getting optimal use from their combined skills, compared to a studio of either racehorses or snails.
A studio full of racehorses against a studio full of snails? ...I'd bet on the snails, but that is a very very long term fight, and other variables are far more likely to be pivotal.
Posted 15 January 2018 - 05:23 PM
You may be right in certain circumstances, all I know is that I have many thousands of sp more than all the racehorses on the US2 server.
I completely agree that if a racehorse stays a racehorse forever, it is a weak character. My theory is that racehorses get killed by challenges scaled to level. IE - eventually the race horse stops doing hard skill missions, or whiplash, or the hard skill tasks for films. Certain things that are valuable, stop being valuable, because they can't succeed at them. That spirals negatively, and more and more things become hard or impossible. Eventually, the racehorse is taking just timed missions high in experience... and getting relatively feebler and feebler.
To some degree, diamonds can compensate. If a racehorse always has the latest gear and missiles, commensurate with their level, with the best refinements, they can hold their own against less well-heeled snails.
Posted 15 January 2018 - 05:26 PM
How does a person's cost to benefit ration work into the various play styles?
If you are asking what effect diamonds have? The more you can buy, the stronger you are in every play style. But I would argue that people buying their way through the game tend to be impatient, and thus are often racehorses by nature.
Posted 16 January 2018 - 03:34 AM
If you are asking what effect diamonds have? The more you can buy, the stronger you are in every play style. But I would argue that people buying their way through the game tend to be impatient, and thus are often racehorses by nature.
Everyone who plays invests a measure of time into the game, the expectation for the amount of time invested is a measure of entertainment in return. At some point one will reach a point that there is no longer any entertainment received for playing the game so a person then quits and idle deletes after 105 days.
Posted 16 January 2018 - 03:32 PM
Posted 21 June 2018 - 05:42 PM
It takes 30 seconds to add a courage point while you have less courage than you need to duel. After you have enough, it takes 3 minutes to add a courage point. The speed differential is times six.
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