Several people on different forums asked about experience needed per level and costs of skill points. I wanted to know this too, but did not found tables anywhere. So I noted these values sometimes when I advanced to next level and when I was buying points, also asked my team members with higher levels.
Being not best in maths I kinda hack'n'slashed approximated formulas. Results differs slightly from the recorded values, especially at the beginning. Real formulas may be polynomials, maybe it's programmed to behave differently in particular ranges, maybe these are even hardcoded arrays (for tutorial purposes). Anyway for my estimations I use:
- for levels: round(100*power(level, 1.5))
- for points: round(.085*power(id, 2.15) + 4.3*id)
Experience needed per level:
Daily progress (blue player 300k exp daily, green player 200k exp daily):
There are many factors influencing average experience gained daily: playstyle (racehorse, snail), activity and free time, boosters, trophies, temple tasks (less exp when pandas for example), conventions, tripled experience and movies, events, diamonds, to name only few. Players with highest levels on my server seems to gain 300k daily, they reached level 300 in 200 days. Average F2P player in studio with no trophies using whole energy earns about 200k, depending on mentioned factors. If you play this game 50 years you will be at 1600 level (if no cap level exists), doing one level per month at this point ;-)
Points cost (remember that you can buy each point 4 times, there are 4 skills):
Everyone can create his own sheet and use these two formulas.
Thought that this may be useful for someone. Sorry for any language mistakes