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What is the best ratio of skills to have?

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#1 20886432

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Posted 21 February 2018 - 05:56 AM

I am wondering what is the best ratio to have for your skill points because I am losing duels to lower levels and want to correct it. My skills are: 615 base Strength (1,632 total), 1,451 base Stamina (2,859 total), 1,110 basic Charisma (5,122 total), 1,399 basic Finesse (5,471 total). While I know that the total scores are important, I want to know the best ratio of base skills because my equipment changes over time.

 
Any advice is helpful thank you. :D


#2 CaptC

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Posted 21 February 2018 - 11:55 AM

Well, 'ratio' is a term used mostly to describe the number of skills you have, divided by your level. 

 

The term I use to describe your concept is 'skill curve' or sometimes 'skill distribution.'  It is not possible to state an optimal skill curve for all situations. Refinements are much more important than sheer skill total, for example. And skill total is much more important than level in comparing players. But it is possible to state a few general ideas.

 

In my studios we track a statistic i call charfin%, which is (total charisma + total finesse) / (total of all skills).  We suggest that charfin% should generally be between 55% and 65%. (But see my note later about revenge builds.) This is not a perfect suggestion - but works as a general rule in a wide variety of situations.

 

If you want to optimize for a particular opponent, you want your charisma and finesse to be slightly better than your opponents - but not too much. Charisma and finesse are asymptotic skills, meaning you get more positive effect from the first few points over your opponent, but the effectiveness drops off rapidly after that.  I generally aim to be 200 to 500 points more than my opponent in both finesse and charisma.

 

Strength and stamina are linear skills. Strength adds one point of damage to your hit, stamina adds 10 more hit points. When in doubt, a little more stamina than strength generally works out, because strength is augmented by your missiles.

 

It is possible to use 'revenge refinements', allowing your opponents to hit you, and then returning damage. These builds emphasize stamina greatly, generally use the sparkling diamond refinement on the necklace, and have very low finesse to encourage your opponent to get critical hits (which can trigger the sparkling diamond, causing large amounts of damage and generally turning a fight.). The idea is that the points saved in finesse go elsewhere to let you withstand your opponent's hits, with strong damage from your own hits while turning opponent's crits into further damage. I don't use revenge builds, as I generally have more skills than my opponents and I prefer consistent damage results. If you are consistently at low skills level compared to your opponents, revenge builds are high variance builds that can let you win some of those fights, when the RNG is generous.


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#3 mountbara

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Posted 21 February 2018 - 11:14 PM

Capt is absolutely right, it depends on your refinements. I prefer a different strategy for skill distribution but it is quite similar to the one he employs, and have done quite well with it. Please feel free to use the following post for info

https://forum.us.big...nd-hidden-gems/


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#4 Kitekat

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Posted 22 February 2018 - 11:55 PM

and the basic skills should be all equal



#5 CaptC

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Posted 23 February 2018 - 07:23 AM

Opinions vary on that Kitekat. You certainly CAN build your character with equal basics, but I prefer to do it differently.  

 

https://forum.us.big...esently/?p=3757


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#6 Lizbeth

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Posted 05 March 2018 - 01:14 AM

Not to necro an older post, but at the time of their posting, the player asking had roughly 15,000 total skill points. It's probably up to 16,000 now, but I'll use the numbers presented at the time of posting.

 

If I was to suggest your tried and true, reliable, vanilla build with those total skill points, I would suggest.

 

3000 str

4000 stam

4000 char

4000 fin

 

You could play within the margins, perhaps make it

 

2800 str

3800 stamina
4200 char

4200 fin

 

You basically want char/fin roughly equal and the two highest, stamina to be roughly the same as char/fin (it can be slightly higher or slightly lower) and then str the lowest stat, but not insanely low.

 

You don't want str SO low that you hit like a wet noodle, because char/finesse are luck based, random number generated. You can't depend on them. I can have an opponent with a 3% dodge chance wind up dodging me 3 times (and none due to refinements) and yet I'll dodge them zero times, despite having a 25% dodge chance vs them.

 

At a certain point, you have to be doing enough darn tootin damage to actually kill the opponent and make your actual hits matter, because if you need 14 hits to kill them and they only need 9 to kill you, you really can't count on dodge and crit to win the day. You want your opponent to go down at your hand, not from old age. :)


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