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Studio Incentives

Studio valued members member retention studio growth financial opportunity for BBE

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#21 CaptC

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Posted 10 September 2017 - 06:34 AM

Well, first, you aren't going to care about levels much.  Winning a fight is determined by trophy penalties, skills and refinements.  Levels are for bragging, and not much else.

 

Second, as you can see, that is a big difficult messy problem, trying to figure out a fair handicap for all those complications.

 

Third, I question the point.  If it's equally fair (by which I presume, both sides have an equal opportunity to win), you have essentially turned studio fights into a coin flip.  Right now the winners are the studios consistently building up incremental advantages in skills and refinements... Kind of defeats the point if all of a players work is equalized away.


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#22 JewelMad

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Posted 11 September 2017 - 10:41 PM

so we have determined what might work, what won't work and what is pointless.  what are the next steps?

 

JM



#23 TaraBing

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Posted 12 September 2017 - 05:26 PM

Next step would be to parse this thread down into one cohesive thought (or a list series) that can be presented for suggestion. ..   Smug.png​ 

 

 

-TB  Flower.png

 

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#24 mountbara

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Posted 12 September 2017 - 10:20 PM

the spread idea would be like a grading curve....average of same studio levels subrtacted from the average of the higher studio, so the higher studio has a handicap...omg i have now quoted football and golf.  and this explanation is still as clear as mud.

 

whoever/however BBE determines glory points, might be a good way to create a system for determining a fair and equal studio dueling field.  Does that make sense?

 

JM

Yes I think this would be a great way to totally upset the higher leveled studios, who happen to be the biggest diamond buyers in the game.







Also tagged with one or more of these keywords: Studio, valued members, member retention, studio growth, financial opportunity for BBE

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